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A way to the woods
A way to the woods










a way to the woods

Halo 1 and Dishonored are games that I think convey so much with so little. “More personal to myself, I appreciate a game that pays great attention to visual noise. I really appreciate and enjoy clear, beautiful art styles in games,” Tan says. “I have strong feelings towards the readability of a game's visuals. Tan cites Studio Ghibli films like Spirited Away and Princess Mononoke as key inspirations, along with Breath of the Wild, Journey, and “stylised games” in general. One thing that’s always clear when we’re given a new look at Way to the Woods is its gorgeous art style. Cat Town is one such world that the Deer and Fawn lose themselves in on their journey back home.” What’s the world like?Cat Town repeatedly crops up in descriptions of Way to the Woods, which suggests it could be a key location for the game - but according to Tan, “Way To The Woods takes place in a myriad of worlds. You'll light up objects and props to gain a larger light radius, that will let you light up more and more things.” “The gameplay revolves around collecting and growing your light, similar to the Katamari ball. “Your antler light is the primary mechanic for which you'll interact with the environment, other than your movement,” Tan says. A key part of the game ties into that tagline “all of the lights will guide you home” - the deer’s antlers light up and connect with other light to illuminate the world around her - but we also see her using them to push or break objects. “When thinking about the gameplay for Way To The Woods, I looked to everything I enjoyed and tried to take pieces from it,” Tan says, adding that he “particularly enjoyed the 'rolling' aspect of Katamari Damacy, and the simple pleasure of rolling a small ball into a huge one.”įrom what we’ve seen so far of Way to the Woods, the deer’s antlers function as the main tool for interacting with the world. Just what that idea translates into story-wise isn’t too clear yet, although that element of mystery seems to be a key part of the game itself: the description has it that while on your journey, you will “unravel the mystery of Cat Town, evade a hounding pack of wolves, and find your light to explore a world filled with the relics of the old gods: humanity.” However, once I figured out what I wanted to do with the light ability, and the fawn, things picked up really quickly.” Way to the Woods has been in the works for a while, but Tan adds that it “only really began to form in 2019, and I've been trying to do justice to that idea since.” I wasn't excited by the ideas I was coming up with early on, and couldn't find something that I felt justified the deer, the world, and the game itself. It seems Way to the Woods itself underwent a number of transformations during development, with Tan explaining how the game has “undergone several metamorphoses.

a way to the woods

It’s an interesting question - every snippet we’ve seen of the game so far has shown off its bewitching atmosphere, but the story itself still remains a mystery.












A way to the woods